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Game Concept Art Coursework: Forgotten Shrine

A concept art of a forgotten shrine I did for the online course Concept Art for Video Games offered by Michigan State University through Coursera.org. This was made by first using SketchUp to create a basic layout of 3D shapes. Then, I exported a variety of different version of the image such as an alpha channel, clown mask, and grayscale to photoshop where I painted over the shapes and added details such as lighting and texture to create the final render.

The second daytime version is a separate, lower fidelity version I did for practice since course I followed primarily taught and did a nighttime scene. As noted in the caption, the idea was to create a hidden shrine in a far off mountain that would serve as some kind of secret location in an open world/adventure video game. I'm a big fan of these kinds of extra areas so I thought I'd design one.

Final Render: an abandoned shrine hidden deep up a mountain. Despite it's decrepitude, the shining beacon on top tells a different story. What could be lurking in this far away location for the player to find?

Final Render: an abandoned shrine hidden deep up a mountain. Despite it's decrepitude, the shining beacon on top tells a different story. What could be lurking in this far away location for the player to find?

Day version of the shrine done for practice. Lower fidelity than the first picture (as it was done for extra practice and not submitted) and not intended to be a one to one night-to-day version of the same location.

Day version of the shrine done for practice. Lower fidelity than the first picture (as it was done for extra practice and not submitted) and not intended to be a one to one night-to-day version of the same location.

Clown mask of the image used to quick select sections to draw on

Clown mask of the image used to quick select sections to draw on

Grayscale version exported from SketchUp that serves as the basis for the final art

Grayscale version exported from SketchUp that serves as the basis for the final art

Line art of the whole scene

Line art of the whole scene