A concept art of a forgotten shrine I did for the online course Concept Art for Video Games offered by Michigan State University through Coursera.org. This was made by first using SketchUp to create a basic layout of 3D shapes. Then, I exported a variety of different version of the image such as an alpha channel, clown mask, and grayscale to photoshop where I painted over the shapes and added details such as lighting and texture to create the final render.
The second daytime version is a separate, lower fidelity version I did for practice since course I followed primarily taught and did a nighttime scene. As noted in the caption, the idea was to create a hidden shrine in a far off mountain that would serve as some kind of secret location in an open world/adventure video game. I'm a big fan of these kinds of extra areas so I thought I'd design one.