In summer 2022 I took a course offered by the University of Michigan through Coursera.org. In this course I learned to model, texture, rig, and animate 3D models in Maya before exporting them to be used in Unity while also creative a basic Unity scene. For the project I decided to create the character "Mystic Man" who I've used in previous works before as a base to create a fighting game-eqsue vignette that showcases my skills. I used some light pixel art done in Asesprite to finish the mockup.
This course overall took about a month and half with on/off work over the summer as I juggled working on it alongside other projects and work. With the course finished I now have a certification in low poly 3D modeling.
Final Video Vignette of my scene in Unity meant to emulate a fighting game look
Mystic Man Idle animation made in Maya being shown on Unity
Mystic Man walking animation made in Maya being shown on Unity
Mystic Man victory animation made in Maya being shown on Unity
Extra battle stance animation made in Maya being shown on Unity