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Low Poly Artwork Coursework 2022

In summer 2022 I took a course offered by the University of Michigan through Coursera.org. In this course I learned to model, texture, rig, and animate 3D models in Maya before exporting them to be used in Unity while also creative a basic Unity scene. For the project I decided to create the character "Mystic Man" who I've used in previous works before as a base to create a fighting game-eqsue vignette that showcases my skills. I used some light pixel art done in Asesprite to finish the mockup.

This course overall took about a month and half with on/off work over the summer as I juggled working on it alongside other projects and work. With the course finished I now have a certification in low poly 3D modeling.

Final Video Vignette of my scene in Unity meant to emulate a fighting game look

Mystic Man model in Maya

Mystic Man model in Maya

Mystic Man Idle animation made in Maya being shown on Unity

Mystic Man walking animation made in Maya being shown on Unity

Mystic Man victory animation made in Maya being shown on Unity

Extra battle stance animation made in Maya being shown on Unity

Treasure chest made in Maya using standard modeling tools but also a lattice

Treasure chest made in Maya using standard modeling tools but also a lattice

My first self-made model in Maya presented in Unity

My first self-made model in Maya presented in Unity

Some stage props made in Maya

Some stage props made in Maya

The stage props put into a Maya scene

The stage props put into a Maya scene

A textured trophy model + background trees

A textured trophy model + background trees